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Cram (game) Jeu de Cram Cram Cram (gioco)
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Cram es un juego combinatorio imparcial que es similar al juego de domineering. Se conoce por diversos nombres, entre ellos “plugg” por Geoffrey Mott-Smith, y “dots and pairs.” Cram fue popularizado por Martin Gardner en Scientific American. Cram è un gioco imparziale a due giocatori. Anche come "plugg" o "dots-and-pairs", è stato reso popolare da Martin Gardner. La sua versione parziale è chiamata "Domineering" o "Crosscram".Ogni giocatore può disporre un domino in orizzontale o in verticale su una griglia. Il gioco termina quando uno dei due giocatori non può più disporre un pezzo. Cram is a mathematical game played on a sheet of graph paper. It is the impartial version of Domineering and the only difference in the rules is that each player may place their dominoes in either orientation, but it results in a very different game. It has been called by many names, including "plugg" by Geoffrey Mott-Smith, and "dots-and-pairs." Cram was popularized by Martin Gardner in Scientific American. Le jeu de Cram est un jeu mathématique, étudié dans le cadre de la théorie des jeux combinatoires. Le jeu se joue sur un damier que l'on remplit progressivement de Dominos.
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Cram es un juego combinatorio imparcial que es similar al juego de domineering. Se conoce por diversos nombres, entre ellos “plugg” por Geoffrey Mott-Smith, y “dots and pairs.” Cram fue popularizado por Martin Gardner en Scientific American. Le jeu de Cram est un jeu mathématique, étudié dans le cadre de la théorie des jeux combinatoires. Le jeu se joue sur un damier que l'on remplit progressivement de Dominos. Il a été connu sous plusieurs noms différents dans le monde anglo-saxon, notamment plugg et dots-ands-pairs, avant d'être popularisé sous le nom de Cram par Martin Gardner dans la revue Scientific American, en 1974. Cram è un gioco imparziale a due giocatori. Anche come "plugg" o "dots-and-pairs", è stato reso popolare da Martin Gardner. La sua versione parziale è chiamata "Domineering" o "Crosscram".Ogni giocatore può disporre un domino in orizzontale o in verticale su una griglia. Il gioco termina quando uno dei due giocatori non può più disporre un pezzo. Cram is a mathematical game played on a sheet of graph paper. It is the impartial version of Domineering and the only difference in the rules is that each player may place their dominoes in either orientation, but it results in a very different game. It has been called by many names, including "plugg" by Geoffrey Mott-Smith, and "dots-and-pairs." Cram was popularized by Martin Gardner in Scientific American.
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