Loopz est un jeu vidéo de réflexion édité par la compagnie anglaise Audiogenic en 1990 sur divers ordinateurs personnels et consoles de jeu. Il a eu une suite, Super Loopz (スーパーループス, Super Loopz?), sorti en 1994 sur Super Nintendo au Japon et en 1995 sur Amiga 1200 en Europe.Imaginé par Ian Upton, le principe de jeu se situe au confluent de Tetris (1985) d'Alexei Pajitnov et de Pipe Mania (1989) de The Assembly Line.

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  • Loopz est un jeu vidéo de réflexion édité par la compagnie anglaise Audiogenic en 1990 sur divers ordinateurs personnels et consoles de jeu. Il a eu une suite, Super Loopz (スーパーループス, Super Loopz?), sorti en 1994 sur Super Nintendo au Japon et en 1995 sur Amiga 1200 en Europe.Imaginé par Ian Upton, le principe de jeu se situe au confluent de Tetris (1985) d'Alexei Pajitnov et de Pipe Mania (1989) de The Assembly Line. Des pièces de formes diverses apparaissent les unes après les autres sur un tablier rectangulaire. Le but du jeu est de faire disparaître les pièces en les disposant de manière à former des boucles (loop en anglais), c'est-à-dire des circuits fermés.
  • Loopz és un videojoc de trencaclosques creat el 1990 per a Nintendo Entertainment System i posteriorment exportat a altres consoles i formats. Consisteix a sobreviure el màxim de temps possible posant peces a una pantalla. Aquestes peces tenen diferents formes, trossos de línies i angles, que quan formen figures completes desapareixen. Hi ha un temps límits per col·locar cada peça, fet que el diferencia d'altres jocs similars com «Alchemy», temps que disminueix quan augmenta el nivell de dificultat, alhora que les formes de les peces són més complexes. Hi ha una modalitat de dos jugadors i una altra on es tracta de reconstruir patrons ja donats, usant la memòria visual.
  • 『スーパーループス』(Super LOOPZ)は、イマジニアが開発・発売したスーパーファミコン用ゲームソフトである。
  • Loopz is a puzzle video game originally designed and programmed created by Ian Upton for the Atari ST in 1989. Ian Upton had previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish the computer game in North America and console versions worldwide.The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. A sequel, Super Loopz, was published for the Super Nintendo by Imagineer and for the Commodore Amiga CD32 by Audiogenic. Audiogenic also published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Commodore Amiga, and IBM PC in 1990 and 1991.An Apple Macintosh version was in development for Audiogenic, but never completed, and a version was written for the Atari Lynx, also for Audiogenic by Hand Made Software but lay unreleased until picked up by Songbird Productions in 2004.An agreement was reached between Audiogenic Software and the defunct Atari Classics Programmer's Club in 1995 for development of an Atari 800XL version of the game. This version remained incomplete by the time it was abandoned in October 1998. There was some discussion in 2005 over the possibility of resurrecting this version of the game but the project remains on hold.Audiogenic licensed the Loopz concept to Capcom who developed a prototype coin-op, but it was never released. Similarly Audiogenic developed an SWP (skill-with-prizes) version on behalf of Barcrest, a leading UK manufacturer of pub games, and this too remains unreleased.The main focus is on the playing board where random pieces of different shapes are presented to the player. A shape is either a single square containing a straight line or 90° corner or a combination of multiple such squares. The player must then try to make loops out of them. Once a loop is completed, all pieces involved disappear.There exist three different play modes, two of which can be played with two players. The third mode of play starts with a loop already created and then takes away random pieces of it, so the player has to put them back in after they show up.The cover art is remniniscent of the band Pink Floyd's The Dark Side of the Moon album.
  • Loopz è un videogioco di tipo rompicapo, originariamente progettato e sviluppato da Ian Upton per Atari ST nel 1989. Ian Upton in precedenza aveva lavorato per Audiogenic, che ha comprato i diritti esclusivi del gioco, e lo ha distribuito nel 1990 attraverso la Mindscape come gioco per computer.La versione per Nintendo Entertainment System (sviluppata dai Bits Studios) e la versione per Game Boy (sviluppata da Argonaut Software) sono state rilasciate nel 1990. Il videogioco ha avuto un sequel, Super Loopz, pubblicato da Imagineer per Super Nintendo e da Audiogenic per Commodore Amiga CD32. La Audiogenic ha pubblicato versioni del gioco originale per le piattaforme Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Commodore Amiga e IBM PC tra il 1990 e il 1991. Delle versioni per Apple Macintosh e Atari 800XL non sono mai state completate; un'altra versione per Atari Lynx, sviluppata da Hand Made Software, è stata rilasciata solo nel 2004 dalla Songbird Productions.Lo schermo di gioco è occupato principalmente da uno sfondo vuoto e quadrettato, nel quale il giocatore deve inserire dei pezzi di forma differente che gli vengono via via proposti, facendoli incastrare tra loro. Le forme proposte possono essere delle combinazioni di quadretti, contenenti ognuno una linea diritta o un angolo di 90°. L'obiettivo del gioco è quello di costruire delle linee chiuse: appena una linea viene chiusa, tutti i pezzi che la compongono scompaiono e lo spazio da loro occupato viene liberato.Esistono tre differenti modalità di gioco: due di esse possono essere giocate da due giocatori. La terza modalità fornisce una linea chiusa già completa a cui vengono tolti dei pezzi a caso, e il giocatore deve rimetterli a posto.La cover art ricorda la copertina dell'album Dark Side of the Moon dei Pink Floyd.
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  • Loopz est un jeu vidéo de réflexion édité par la compagnie anglaise Audiogenic en 1990 sur divers ordinateurs personnels et consoles de jeu. Il a eu une suite, Super Loopz (スーパーループス, Super Loopz?), sorti en 1994 sur Super Nintendo au Japon et en 1995 sur Amiga 1200 en Europe.Imaginé par Ian Upton, le principe de jeu se situe au confluent de Tetris (1985) d'Alexei Pajitnov et de Pipe Mania (1989) de The Assembly Line.
  • 『スーパーループス』(Super LOOPZ)は、イマジニアが開発・発売したスーパーファミコン用ゲームソフトである。
  • Loopz è un videogioco di tipo rompicapo, originariamente progettato e sviluppato da Ian Upton per Atari ST nel 1989. Ian Upton in precedenza aveva lavorato per Audiogenic, che ha comprato i diritti esclusivi del gioco, e lo ha distribuito nel 1990 attraverso la Mindscape come gioco per computer.La versione per Nintendo Entertainment System (sviluppata dai Bits Studios) e la versione per Game Boy (sviluppata da Argonaut Software) sono state rilasciate nel 1990.
  • Loopz és un videojoc de trencaclosques creat el 1990 per a Nintendo Entertainment System i posteriorment exportat a altres consoles i formats. Consisteix a sobreviure el màxim de temps possible posant peces a una pantalla. Aquestes peces tenen diferents formes, trossos de línies i angles, que quan formen figures completes desapareixen.
  • Loopz is a puzzle video game originally designed and programmed created by Ian Upton for the Atari ST in 1989. Ian Upton had previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish the computer game in North America and console versions worldwide.The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990.
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  • Loopz
  • Loopz
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